Social Shuffle

Full Ruleset

Social Shuffle is designed to create a dynamic and spontaneous social experience where players can come together, have fun, and earn points by completing various challenges. The objective is to accumulate the most points by the end of the game and emerge as the ultimate champion.

NB: For your first playthrough, we recommend playing without the seasons to get a feel for the game :)

Social Shuffle

Full Ruleset

Social Shuffle is designed to create a dynamic and spontaneous social experience where players can come together, have fun, and earn points by completing various challenges. The objective is to accumulate the most points by the end of the game and emerge as the ultimate champion.

NB: For your first playthrough, we recommend playing without the seasons to get a feel for the game :)

Introduction

Components:

  • 45 Challenge Cards: Categorized into three themes – “Solo,” “1vs1,” and “All.”
  • 5 Season Cards: Each adding a unique twist to the gameplay for each round.

Number of Players:

  • Designed for 2 to 6 players, making it ideal for small gatherings, game nights, or larger social events.
  • Team play allows for up to 12 participants (teams of 2 or 3).

Game Duration:

  • Full Game: Approximately 90-120 minutes.
  • Quick Play: Approximately 20-40 minutes.

Setup

  1. Mix the Challenge Cards (blue, yellow, green) and place them into five piles facing down.
  2. Add one Season Card (red) on top of each pile.
  3. Stack the piles on top of each other to form the draw deck for five rounds, with an optional bonus round using the discard pile

How To Play

  1. Turn Order: Decide on a player to start. Turns can proceed clockwise or counterclockwise.
  2. Drawing Cards: On your turn, draw a Challenge Card from the current active pile.
  3. Completing Challenges: Follow the instructions based on the type of challenge:
    • Solo: Complete individually or as a team.
    • 1vs1: Challenge another player or team. The winner, as judged by other players, earns the card.
    • All: Involve all players. If successfully completed, each player earns one point; if any player fails, those who failed must discard a card.
  4. Voting: Non-participating players vote to determine the completion of the challenge.
  5. Discarding Cards: Cards that players can’t or don’t want to complete go into a discard pile.
  • Season Cards: Introduce special conditions or modifiers that affect how challenges are completed. These variations are designed to add excitement and unpredictability to the game. Each Season card is placed on top of a pile and revealed at the start of the round.
  • Bonus Round (Optional): After completing the five main rounds, players can decide to continue the game for an optional last Bonus Round. In this round, the pile of discarded Challenge Cards from the main rounds is reshuffled and reintroduced for one final chance to earn points. Any cards discarded during the bonus round can no longer be used, marking the final round of the game.

Scoring

  • Solo Challenges: Earn the card upon completion.
  • 1vs1 Challenges: The winner earns the card.
  • All Challenges: Successful completion earns each player one point. Failure requires discarding one earned card.
  • Points: Each Challenge Card collected functions as 1 point.

End of the Game

The player or team with the most points is declared the winner. In case of a tie, you can use the Discard Pile for a Bonus Round.

  • Companion Cards: At the end of the game, special Companion Cards are awarded:
    • MVP Card: Awarded to the player with the most points.
    • Team Spirit Card: Awarded to the player who helped make the game enjoyable for all.

Quick Play

For a quicker game, play only one or two rounds instead of five. Use the same setup and rules, but with one or two piles instead of five. This mode is perfect for shorter game nights or when you have limited time.

FAQ

  • What if a player refuses to do a challenge? The card is discarded and will be used in the bonus round.
  • Can we skip the bonus round? Yes, the bonus round is optional and can be skipped if players prefer.